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> Robotics Path Simulator

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To give our clients the most efficient and cost effective goods and services while actualizing our potentials.

To be the leading software and engineering services provider with innovative products that exceed prevailing international standards.

Our clients include Alaroye, NECO, UNICEF, Synagogue Church of All Nations, Centre for Yoruba Art & Culture, A & T Schools.
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Our products anticipates your needs and we are guided by one thing, two actually...

Paradigm 3D Virtual Reality ActiveX Control serves as:
-Easy to use Three Dimensional Virtual Reality (VR) Game Engine.
-Sound Library for playing music and wave files concurrently.

Supports BillBoards, ThinBoards, Cubes, Rotating Shapes, Transparent & Hard/Soft Sprites, Collision Detection, Multiple Floors, Shooting, Dynamic Texturing, Natural Text Display, etc. Now you may easily create sprites in a virtual world and control their interactions and behaviour. You DO NOT need a sophisticated map or level editor/creator, simply use NOTEPAD to create a TEXT file or programmatically specify the walls and position of objects in the world. Includes Help and sample (with VB source code).

more & screenshot...

Version 1.0 Gaming made Easy®
For Windows 98/Me/2000/XP/2003/Vista & Windows 7

Graphics card must support Hardware Acceleration. Win 98 & Me requires DirectX run-time

The following are provided as an extension to the normal interface of any Control

Properties
Methods
Events
LoadedFloors
AboutBox
BackGroundTask
ManageScrResolution
AddAPanel
HardSpriteGotShot
MuchLight
AutoSwitchScreen
HitHardSprite
RotationAngle
CloseVR
HitSoftSprite
UseBoundaryCharacter
CorrelateCharacterWithTexture
SoftSpriteGotShot
UserSpeed
CreateACell
SwitchedScreen
VRScreenHeight
CreateARotatingShape
VRClose
VRScreenWidth
CreateATexture
VRKeyDown
WindowCaption
DeletePanel
VRKeyPress
WindowMaximized
DeleteWalls
VRKeyUp
DisplayText
VRMouseDown
DrawBoundaryWalls
VRMouseMove
More Methods
GetCell
VRMouseUp
OpenVR
GetUserPos
RemoveExistingFloors
IsKeyDown
SetTextBox
LoadATexture
More Methods
SetUserPos
LoadFloorFile
Terminate
SetUserSprite
ModifyCorrelatedCharacter
TransferCharacterAttributes
Shoot
Number_Of_Columns
UnloadTexture
ShowMousePointer
Number_Of_Rows
UserStartPos

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